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UI Work #2: Doom-inspired Menu Layout

So long story short. I switched from Unity to UE4.

This here is not from the game I'm developing. Actually, I'm leading a team in the Unreal Engine Summer Jam (which starts from August 8) in order to get familiar with game development in UE4. We did a trial run between August 3 to 5, and made a sample game in two days. A doom type game protype we called Joom.

Here is the Menu UI I made in Photoshop. The in-game HUD is not my work.

You may need to open it in another window to see it in the proper aspect ratio.

You may need to open it in another window to see it in the proper aspect ratio.

A minimalist credits page for the game

A minimalist credits page for the game

The practice game we made in 48 hours only, from scratch